WukongMP SDK PvP and co-op modes source code is now open!
The WukongMP mods are now on GitHub. Both the PvP and co-op mods are public and open to contributions.
If you want to contribute, the README.md in each repo covers the basics: how we handle PRs and what we will and won’t merge. Bug fixes, balance tweaks, and overall improvements are all fair game.
A note on why: we want the modding community more engaged with WukongMP, not just consuming it. Opening the source code does three things at once:
- It gives people a reference for how a non-trivial mod is actually built on our SDK, end to end, not just the toy example in the docs.
- It lowers the barrier for alternative game modes. You can fork a mod, rip out what you don’t need and ship something new.
- It means bug fixes don’t have to wait for us to notice them.
Issues and PRs welcome. If you’re building something bigger and want to talk it through first, start a thread on the ReadyM Forum here or hop in the ReadyM Discord.
WukongMP SDK 0.2.1
With SDK version 0.2.1, we’re releasing a set of stability updates and bug fixes to improve the overall experience of using the WukongMP SDK.
The accompanying launcher update (version 0.25.1) now shows the option to connect to self-hosted servers for everyone.
More on this release: WukongMP SDK 0.2.1 | ReadyM Docs
