OB:MP (OblivionMP) FAQ [Alpha]

Answers about OblivionMP and the current pre-alpha / alpha phase. Platform-wide questions about ReadyM, the launcher, and the Creative SDK live in the pinned ReadyM FAQ in ReadyM Platform.

What is OblivionMP?

OblivionMP is ReadyM’s multiplayer mod for The Elder Scrolls IV: Oblivion Remastered. It turns Cyrodiil into a shared multiplayer sandbox where you and other players exist together in real time: play together, run community servers, and build new multiplayer experiences on top of one of the most loved RPGs ever made. It is an open sandbox by design, with no main storyline to follow. What happens in Cyrodiil is shaped by the players and the communities on each server.

What do I need to play?

A legal copy of The Elder Scrolls IV: Oblivion Remastered on PC, Steam version only, plus the ReadyM Launcher from https://portal.ready.mp. Beyond that, OblivionMP is free to play. The Game Pass, Microsoft Store, and Epic Games Store builds are not supported, because the script extender OblivionMP depends on (OBSE64) does not work with those versions.

How do I get access during pre-alpha?

Access is limited while we test the core multiplayer systems, so the Oblivion tile in the launcher is locked for most accounts. Two ways in:

  • Players: pre-alpha smoke testing runs through our Discord at OB:MP (ReadyM). Sign-up details below.
  • Additionally server owners, modders and community builders: sign up at https://oblivionmp.firstlook.gg, where we are shortlisting the first wave of builders.

Pre-alpha smoke tests

How do I sign up?

Open a new thread in the #alpha-access channel on our Discord, titled with your ReadyM forum / Player Portal username, and include:

  • Specs: CPU, GPU, RAM, Windows version
  • Availability: rough daily hours plus your timezone
  • Username: your ReadyM forum / Player Portal handle

One thread per tester. Your thread is your sign-up form and your test log in one place. We review your post, flag your account for testing, and your thread gets the Access Granted tag along with connection details.

Setup requirements

  • Latest launcher only, downloaded from Login - ReadyM
  • No mods. Disable everything and remove Oblivion Remastered from Vortex. Steam vanilla game only.
  • Standard firewall settings. Extra protection modes in antivirus or firewall software can block the connection. If you cannot connect, check this first.
  • Latest .NET 10 Desktop Runtime installed (download from dotnet.microsoft.com).

When can I play?

The test server runs 24/7, rebooting every 6 hours on a midnight Pacific cycle, so hop on whenever suits you. Organized sessions run midday CEST with testers and the dev team, and 2 PM to 10 PM ET with the community team and moderators.

How do I report issues?

After launching the game and connecting to a server, a console window (black terminal with scrolling text) pops up. That is normal, that is OB:MP working, do not close it. If the game crashes, grab UE4SS.log and the newest .dmp files from OblivionRemastered\Binaries\Win64 (Steam: right-click Oblivion Remastered, Manage, Browse local files) and post them in your own thread in #alpha-access, together with what you did, what happened, and what you expected. After a session, tag your thread: Bugs Reported, Runs Clean, or Help Needed. Everything ran fine” is a report too. We need to hear it either way.

Known issues

  • The launcher cannot find your game installation folder right after install: reboot your computer.
  • Spawning in Imperial City Prison with no way out: press Continue or load any savefile after the prologue. Fresh install with no saves? Grab the savefile shared in #alpha-access.
  • Do not press P on your keyboard during a session [crashes the game]
  • Tools that depend on OBSE (like i.e. Baka Achievement Enabler) do nothing when you play through the launcher, because the launcher starts the game through OblivionRemastered-Win64-Shipping.exe, so OBSE never loads. There is no conflict between OBSE and OblivionMP.

Is OblivionMP an official Bethesda product?

No. OblivionMP is an independent community project. It is not developed, endorsed by, or affiliated with Bethesda Softworks, Virtuos, ZeniMax, or Microsoft. We are modders building on top of a game we love, with professional infrastructure behind it.

Where can I follow development?

Discord: OB:MP (ReadyM)
YouTube: https://www.youtube.com/@readymultiplayer
X: ReadyM (OB:MP & WukongMP) (@readymod) / X
This Forum: https://forum.ready.mp/


OblivionMP is a community project. It is not developed, endorsed by, or affiliated with Bethesda Softworks, Virtuos, ZeniMax, or Microsoft.

1 „Gefällt mir“