Architecture, abstractions, utilities, and builder discussion for the SDK itself.
This thread is for deeper ReadyM SDK discussion.
Use it for:
- architecture
- reusable patterns
- helper libraries
- game-agnostic systems
- RPC patterns
- data sync patterns
- server-side design
- builder workflow ideas
The useful question here is:
What should work the same across every ReadyM game?
Examples:
- shared admin tools
- permission systems
- event systems
- player state helpers
- matchmaking hooks
- reusable UI patterns
- shared server utilities
If your post only makes sense for WukongMP or OblivionMP, use that game’s scripting section.
If it can help builders across multiple games, post it here.
