Cross-game SDK questions, patterns, API feedback, and builder discussion that apply beyond one game.
The ReadyM Creative SDK uses the same surface across supported games. That means builder skills transfer. Learn it once, build across integrations.
Post here if your topic is about:
- SDK architecture
- API design
- missing primitives
- docs gaps
- cross-game scripting patterns
- reusable abstractions and tools
Use game-specific scripting sections if your topic depends on:
- WukongMP-specific gameplay logic
- OblivionMP-specific use cases
- game-specific assets, widgets, or systems
Examples that belong here:
- “What should a good RPC pattern look like across games?”
- “This docs page is unclear”
- “I want a better way to handle shared data sync”
- “Can we standardize helper libraries for builders?”
Examples that do not:
- “How do I build a WukongMP swarm mode variant?”
- “How should I structure guild logic for OblivionMP?”
Those should live in the game sections.
The goal here is simple: build knowledge that survives any one integration.
